Welcome
some intro,
Welcome to Unison Sign! We are a reimagined Naruto site taking place in an alternate world to the one from the canon. The continent we live on has greatly destabilized since the emergence of chakra. Bijuu now roam the earth and secrets from centuries ago are being discovered. To protect themselves and to better prepare for the road ahead, clans of shinobi have started to band together in groups and are setting up villages in which they can reside free of discrimination. Join us as we build this world from the ground up.
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OUT OF CHARACTER! Unison Sign is officially open! We've completely overhauled the site giving it a new look, new backstory, and new role playing system. We're still rolling out information posts and making changes to the board but feel free to get started on your characters and jump into the role play whenever you're ready. Make sure you are familiar with all of our new threads before you do though!
IN CHARACTER With the release of the bijuu and chakra reappearing in humans, the world has become incredibly unstable. To protect themselves from discrimination and prepare for the trials ahead clans of shinobi have started to gather together to form villages. Two villages already exist and this has put pressure on other clans to start to come together under their own banners. Will you help create these villages or do everything you can to stop them?
Staff Members
some helpful people
HUNTER
Founder and co-creator of the original Elysium, Hunter has been role playing for many moons now. Some would say he's old (but they'd be wrong).
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KURAYAMI
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PURO
Storyteller. The Typo Goddess. One conversation with her, and your fingers will be cursed with typos for weeks. She brings life to the site any time she pops into the chat box.
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DEVRO
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Event
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EVENT TITLE
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Read More
Census
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Credit
to all that is due
UNISON SIGN was created by Hunter and Kurayami. The theme was made by Dorothia, this includes Board Mod, Mini-Profile and such. Images were found on Google, Zerochan or any other image resource site. If we forgot to mention you in credits, PM a staff member and we'll make sure to add you. |
I HAVE WRITTEN 8 POSTS | you're all gonna regret not dating me in high school. |
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Post by Himawari Hirameku on Jun 22, 2015 18:21:20 GMT -7
Popping in ~ everyone’s got such good ideas already. I’m so late in the game. Pfffttt. Excuse my haphazard train of thought here. There was just so much to read. Not that it's not a good thing everyone's contributed so much.
On the idea of “pushing AU boundaries” and creating new villages, wrecking old ones, etc, I think that’d be an absolutely fantastic idea. Bringing previously minor villages up while taking out some of the traditionally main villages or creating new villages. With your idea on natural disasters, yessss. We have the freedom to even mess with the geography after all. (But I’m bordering post-apocalyptic grounds in my mind. Lol. To have environments/climes/etc change due to the disasters just sound so fun and new.) There’s so much world building that can be done that can set Elysium apart.
As said before, we could bring in a bit of politics into it. Maybe press onto the state upon which the war left the villages in even more. Like you brought up, ruined villages, too. You guys could play with tension with the civilians, poverty, corruption. (I personally just like the idea of... knowing a bit more of the civilians in the setting and them having more of an effect. They were overlooked within canon, but they’re such a significant part to the setting. The villages are militaristic, yes, but the citizens handle the majority of commerce/trade/etc as well. And there’s an entire Underground that was left undiscovered, too.) Coups and whatnot are always lots of fun along with village alliances or maybe start instigating even more tension between villages. Start some Cold Wars or just... dunno. Wars. (Laughs at Kiri and Konoha tensions.) And putting more emphasis on the village relations in that sense sounds great. You could definitely pull some interesting specific missions/events/plots out of those. In terms of site-wide plot, maybe you can get people to feel more... involved in it by placing a little bit of whatever it is within smaller missions? I just flashed back to a history lecture from high school on how WWII was ubiquitous since they knew at least one person within the war, there was rationing, etc. If it tends to pop up in some form or another within the daily life (and when pieced together, actually results into something significant), it could make people feel more involved.
(Tatsu’s monthly site-wide, D&D missions/events sound really fun, too. Eeeeek.)
Village beautifcation though. Distinguishing traits for villages and whatnot, yessss. I agree on your concern of it inhibiting players but I dunno. It is a village after all, they should share something unique amongst themselves (as they have in canon). It could work with them as well, if their characters don’t happen to fit the mold. I also love, love, love the idea fo bringing back unique groups and organisations within each respective village. Bringing the Special Divisions into the site would be great as well, I think, such as the Intelligence Divison, Barrier Teams, Research Division, etc. I think the cut-off should be Chuunin and above though. With Fern, I agree that Special Jounin as a minimum would make this system far too exclusive. Morino Ibiki was head of T&I within the Intelligence Division and he was only Special Jounin. I think Chuunin would be reasonable. A trial exam would suffice as a proper evaluation on whether or not that ninja is skilled enough anyway. I really love the idea of reputation points as well! Perhaps you could go with... dunno. A certain calculation or formula to keep it balanced so the incredibly active/populated villages won’t completely stomp out the other villages but where their hard work would pay off. Perhaps rather than the reward, the reputation points can affect the state of the village instead?
System-wise, I definitely can see the reasoning behind the new structure. It’s a user unfriendly though for entry-level/new members; I know a few who have been too intimidated by it to join. The adjustment for it to be a bit easier on the entry-level/lower ranking would be a good thing. For the sake of balance, I do agree on keeping it a bit more difficult for the higher ranks (B and above). It was clear that the adjustments were meant to cater and curb the more super active, “profilic” (as you put it) writers so there would be less of power gap amongst people which I do appreciate, but honestly, I felt exhausted and overwhelmed looking at everything. OTL Those who join later, or at a lower level, are just at a disadvantage with everything. The challenge is always fun, but it’s rather daunting as it is.
Okay, I’m too tired to continue. Thank you for all your hardwork so far! Sorry if I've babbled on about things that have already been said prior or have been addressed already. = w= ;;;
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Post by Kuzashi Yamada on Jun 23, 2015 12:58:21 GMT -7
Right, so um... First, E-ranks in general. According to this thread, E-rank skills mean that "a shinobi has the basic understanding of the concepts surrounding a certain skill however they are unable to apply these principles in battle. Only the most basic E-Rank jutsu can be performed." Pause and rewind to "they are unable to apply these principles in battle." That's always made me really iffy. Like, that sort of level is understandable for a beginning genin or maybe specialized skills like medical ninjutsu, puppetry, fuuinjutsu, and sensory, but the other skills... As it stands, it should be a given that most ninja have at least a D-rank in ninjutsu, taijutsu, and genjutsu, maybe even bukijutsu depending. I mean, what else are they learning in the academy? Citing the Naruto wiki, academy students are trained in those three skills (excluding bukijutsu). And while yes, we could always pick those three main skills as our primary three, it takes away the chance for most people to experiment with the other more specialized skills until much later in the game, which leads to a lack of diversity?? Or something like that?? Um-- Even if I don't really understand battles and tactics and stuff like that, that doesn't really... make sense to me I guess? While I see your point, the problem still for me ends up being balance. The current system is designed to prevent casual role players like yourself from being completely outclassed by someone who has the time/drive/ambition to S-Rank all of their skills. At the end of the day though I don't care if we lock them in at D-Rank so that people can still app certain jutsu in that class to use in battle or E-Rank so they're stuck using the premade or very simple techniques. The idea with E-Rank was so that you could only use jutsu from the three categories you chose. It's a game mechanic more than it is true to the canon. I realize in the anime that a jounin may be proficient in most if not all of our combat skills but this does not translate to a role playing setting unless we openly decided to make them that much more powerful than every other rank on the site. Which in my mind would exacerbate the very problem you have with the current system in that no one wants to be a genin. Am I opposed to doing this? Absolutely not, as it is truer to the original media but it's one of those things that I think ends up hurting more than helping. Yes, while I agree with the prices on the higher ranking skills and things, upping the ante just because a few members ranked up amazingly quickly isn't... I mean, of course there'll always be people like that, but for the other, more basic or casual members like me |D?? Um... No thanks, it really kind of... knocks us out of the running before we even started. Or at least it kind of gives off that feel? Perhaps it's just me, I don't know. I do see where you're coming from and I'm trying to work out a solution. This may end up being one of those things where an entirely new system is required to fix the problem. Instead of assigning people to play on a team, we could always... Have like a team roster template that people can use with sign-ups? That way you have some say with who's on your team. Regarding your concerns on inactivity, I think... It's unfair to just do away with the genin teams simply because of something that will inevitably happen? I mean, it happens even to non-genin team threads, and you've already got a rule in place to try and prevent that. While it might take away from the overall experience just a little bit, I think applying that same rule to genin team threads wouldn't be so bad? And the uh lack of genin-- That goes back to the turn offs for making lower ranked shinobi-- And um I am trying to form my own genin team but it turns out it's not just the lack of genin that's a problem-- //side-eyes wanted adI think you misunderstood what I was trying to say. We've not "done away" with the teams. All we've done is chosen to not automatically stick people into teams when they get approved. I'd still like to see genin teams and we have every intention of creating team missions. The difference is this time we left it up to the members to group together on their own and plot that out. Honestly, the only thing that has changed is whether or not staff make a post about it. As for making a template for you to use yourselves, I don't imagine it will be difficult to reformat the one we previously used for all teams so I'll see if I can't put something together. Also, regarding your wanted ad. I was under the impression that we'd agreed to use Yamada as the team leader via cbox. ...Didn't we have village rosters for those kinds of groups before--? I wasn't only talking about the genin team rosters you know... orz Organizations existed previously, but they are not what we're looking to implement again. In the old system we had 5-6 groups per village that were different in name only, save for one or two. They all functioned nearly identical, had no requirements for joining (again, save for one or two) and didn't offer any sort of incentive or unique role playing opportunity for being a member. The groups that I have in mind would be less of a novelty and instead would be a distinguishing feature of each village. Each would have a functional purpose, would have a defining trait and would receive unique missions/items/jutsu for being a member. There would also likely only be 2 or 3 per village because with the splitting up of members in the village system it is hard enough to fill up a single team as it is. Let's say that a limit would be that your character has to reach the rank of Special Jounin to become a member. Either that and/or successfully go through a trial/exam that the member would have to role play to become a participatory member. Again, excluding the lower ranked shinobi needs to stop being a thing. And again, it makes joining as a lower ranked shinobi a turn off, especially since we're running out of t.jounin and jounin spots. I like the trial thing though. Just to round off my group idea above and touch on this point as well, these groups would likely have entry level positions. I see why some people could look at the suggestions I gave (such as the police force) and see an immediate need for a tokujo or chuunin minimum but that's not my intention at all. While it is likely that there will be a prerequisite for all of them this might come down to things such as fighting style, personality, goals, backstory or as Devro already suggested some sort of trial or perhaps an "initiation". These groups will be designed to be open for all ranks, even if that means that your role in one would be somewhat diminished (you couldn't expect a couple of genin police to arrest a violating jounin from the village). I also love, love, love the idea fo bringing back unique groups and organisations within each respective village. Bringing the Special Divisions into the site would be great as well, I think, such as the Intelligence Divison, Barrier Teams, Research Division, etc. My problems with delving into small things like barrier teams and a research division are that if we introduce too many things for members to be a part of then it can make it difficult to find other players to interact with. For instance, if we use the old organization system we had (5 villages with 5 organizations each), even with 100 completely active members to go around, that only works out to 4 members in each organization. This is assuming that all 100 of those people role play and no one has taken a missing nin position or chosen to not be a part of a special group. As I've said before though, just because there isn't a staff post dedicated to a research division roster list, that doesn't mean members couldn't plot to be a part of one IC. System-wise, I definitely can see the reasoning behind the new structure. It’s a user unfriendly though for entry-level/new members; I know a few who have been too intimidated by it to join. The adjustment for it to be a bit easier on the entry-level/lower ranking would be a good thing. For the sake of balance, I do agree on keeping it a bit more difficult for the higher ranks (B and above). It was clear that the adjustments were meant to cater and curb the more super active, “profilic” (as you put it) writers so there would be less of power gap amongst people which I do appreciate, but honestly, I felt exhausted and overwhelmed looking at everything. OTL Those who join later, or at a lower level, are just at a disadvantage with everything. The challenge is always fun, but it’s rather daunting as it is. In response to these issues we've been brainstorming possible solutions, so I figured I'd give a couple here to get everyone's input on them. What I'm hearing is that in some way or another people are disliking the rank system. Last time it wasn't hard enough, this time it's too hard. The ranks don't make sense when compared to the show and essentially people are finding the way it's been laid out to be daunting. Here are three possible solutions that are being considered: 1. Scrap the stats and rankings (of combat skills, not genin-chuunin-jounin) and return to the freestyle roots that I know and love. Obviously this is how I prefer to role play but we run the risk of god-modders and the like. This puts pressure on staff to really scrutinize new techniques and abilities as well as make up pseudo-rules as new situations crop up. Naruto sites tend to suffer from what I like to call the "neener-neener confrontation" when this sort of system is in place though. Two opponents of relatively equal skill levels are in battle but it ends up being more of a thread to see who can dodge better. With that said, if everyone is fair and reasonable IC this can be (again, my opinion) the most fun way to actually role play as it gives you creative freedom to do what you want without having to worry about what's plausible or meets the guidelines. Essentially this would solve everyone's problems the fastest but does introduce some new ones. The best thing about this system is that there is nothing you need to know. You create your character how you want and start role playing. The only rule? Don't be an asshole. You'd still need money to buy new skills and items but your actual power level would be an IC thing, fueled by the power of imagination. 2. Scrap the current stat/ranking system and start from scratch. Build a new system that addresses the concerns here as best we can while still making sure that there are rules that dictate how an encounter should go.The problem here is that you can never eliminate the issue of heavy posters getting ahead, while casual role players are left to hide in the village because they can't compete in a fight. It's much easier to gauge a character's skill level with some sort of rank system in place though and it relieves the burden on staff of having to try and assess the exact power of a technique or item in every situation when going through applications. It also makes fights between players more calculated as you're forced to rely on the skills you do have instead of role player ingenuity. Though this can also be a bad thing, as it forces lower ranked characters to lose on purpose because their stats don't match up. 3. Reimagine the current stat/ranking system. Adjust the prices for lower ranked characters while also increasing their rewards for completing missions. If we keep the current system we'd also have to give consideration to the other concerns you guys have brought up such as E-Rank skills for jounin not making sense, and the process of learning and using the system being daunting or overwhelming for new players which could result in them just leaving instead of trying to get into it. Now obviously each of these has their benefits and drawbacks so I'd like to know what you guys think. Do you have any other ideas for how we could fix these problems or do you have something to add to the ones I've already listed? If we end up divided among which direction we should take I may just put up a poll to address this one concern, as a system overhaul does take work and I don't want to have to do one without knowing it will be at least kind of well received (or at the very least, address the concerns and problems people have with the current system).
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Post by Mitsuru Tsubasa on Jun 26, 2015 20:01:10 GMT -7
As for making a template for you to use yourselves, I don't imagine it will be difficult to reformat the one we previously used for all teams so I'll see if I can't put something together. That's really all I could want at this point. It'd make organizing our own teams and things a lot easier. Thanks! Also, regarding your wanted ad. I was under the impression that we'd agreed to use Yamada as the team leader via cbox. ...Oh. I wasn't sure... But okay, expect a PM sometime later then, I guess. Hello sensei, welcome to Team 1. What I'm hearing is that in some way or another people are disliking the rank system. Last time it wasn't hard enough, this time it's too hard. The ranks don't make sense when compared to the show and essentially people are finding the way it's been laid out to be daunting. Best summary. Though at this point, we should probably be more worried about actually generating a large, stable member base than about... Nevermind. Casting my vote for either system 1 or 2. Or a mix of them. Mostly 1 though. I actually really liked having a stats/ranking system, simply because it gave us some sort of guideline to keep ourselves in check with what we can or can't do. But if dealing with going up the ranks and the like are going to end up being as complicated and cumbersome as they are now, I think it might be best just to not have them at all. So in the end, I'd prefer a mix of systems 1 or 2? Meaning I'd like to still keep the ranks for ninja in general (like D-rank for genin and a-rank for jounin, and then guidelines for general capabilities for each rank) since that leaves things free for imagination while still giving us a good idea of where each character should be combat-wise? Keeping the bingo book jutsu and inventory are still a must though... And yep, that's all I got.
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